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3dsmax: Adding erosion to mountains...
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For Erosion you get a better result with an outside package such World Machine, Gaea, Houdini or World Creator, the Blender Addon looks promising, you could try that and export the FBX back to 3dsmax.
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Also, it may be worth noting that the Blender one is 7 years old...still on the marketplace but doesn't look to be anywhere near as capable as the above-mentioned alternatives.
Plus its price seems awfully high for its age, considering you could get a month sub of e.g. WC for 16 quid or even a WM demo for free.
The nice thing about at least WM is that you can use a mask to define erosion, so that could aid you in matching your drone-derived model's accuracy to photo reference.
It's a shame you can't share the location details, as this seems like a fun test to see what's possible. Hopefully when the project's done you can......
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Come to TyFlow.
https://www.facebook.com/photo?fbid=...32286107407370
Isn't there a strong partnership between Chaos and TyFlow?
I understand that architecture biz is profitable, but VFX is also important.
Last edited by flat; 15-11-2022, 01:00 AM.
OakCorp Japan - Yuji Yamauchi
oakcorp.net
v-ray.jp
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I think I can get away without adding more erosion. I've managed to get the photogrammetry into substance painter and get some pretty conving results!
I've split the mountain up into UDIMs which work OK I guess, still not quite happy with the resolution. These images are rendering at 16k and will be displayed on a very large screen. What is best practice with UDIMs for something like this? I've split the mountain up into 7 tiles but I gather I will need more to get sharper textures?
Any thoughts?
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