Originally posted by Vizioen
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Rendering times
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Originally posted by Pixelcon View Post
Perhaps it is ChatGPT...
I thought this was simple topic. Do we generate more invoiceable content today with the latest technology, than we did some thirty years ago? Am I the only one around who give this a second thought.
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Originally posted by JuhaHo View Post
Who - me?
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Originally posted by Pixelcon View Post
Exactly the sort of thing a cunning AI might say...
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Are you using default settings or are you trying to optimize yourself? Are you actually rendering or looking at the estimated render time? When I started in the early 90s, my renders took days. Today, nothing takes more than an hour, and this in on a laptop. My clients never question the noise in the shadows, so I have learned to be okay with it, too. I never wait until the render is "done". I hit render due some chores or go for a walk, and stop it after an hour.
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostAre you using default settings or are you trying to optimize yourself? Are you actually rendering or looking at the estimated render time? When I started in the early 90s, my renders took days. Today, nothing takes more than an hour, and this in on a laptop. My clients never question the noise in the shadows, so I have learned to be okay with it, too. I never wait until the render is "done". I hit render due some chores or go for a walk, and stop it after an hour.
I would say, the built in Steel Blurry material is tough. I tested also MDL brushed metal. It looks nice, but is even more slow. Mostly the geometry is acid resistant steel. Sometimes it's painted and then I use built in paint settings.
Speaking of paints, I have not yet found a proper formula for powder coat paint material. Should I start another thread on that, or is there quick instructions?
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Originally posted by Joelaff View PostI think most of us push the quality and bell and whistles up until the render time is just barely tolerable. So things never really get faster, only have more features.
Many times my renderings don't look nice at all.
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As mentioned in your initial post, and I'll bet a shiny new penny on it, it is the highlights, and the inter-reflection of those highlights, that cause excessive render times, for which a solution was suggested.
Simply waiting for a 24 hour render to complete, without investigating why it takes so long, doesn't seem to me to be a very productive method
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That is where render elements come in. Render a reflective and specular pass, which can be used in post-prodcution to boost those highlights.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Originally posted by glorybound View PostThat is where render elements come in. Render a reflective and specular pass, which can be used in post-prodcution to boost those highlights.
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There's a new one. Just finished regular a4-size rendering to time 77 hours 33 minutes and 15 seconds. OK it was my HP Zbook mobile workstation having Intel(R) Xeon(R) E-2186M CPU @ 2.90GHz. But still it took quite long time to finish.
While writing this, I just got message from client side telling there are issues which require rerendering.
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I'm new to this thread, I don't post much these days, but man, 77.5 hours for a render? Really? Of course it all depends on what you're rendering and to what resolution, but mine are typically around 5mins (usually a *lot* less than that, i.e. a couple of minutes).Jez
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