I am planning to invest in a people package for visualisation, and would like som good recomendations. I think I have decided against cut-outs and rpcs in favor of some kind of low- to mid-poly, well textured 3d people. A large selection is necessary. So far I only know about the doschdesign collection, and would really appreciate some links to other developers.
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3D people recomendations wanted
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http://www.lowpolygon3d.com/
http://www.axyz-design.com/
i like them as they are less hassle to setup but it just tends to give a more cartonish look IMO. but for far middle to background it works very well.
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well ... i want to point you to a completly different solution:
Avatar Studio, which generates vrml (lowpoly) avatars with many different clothes and skins.
With two hacks, these avatars can be imported to max.
here is a link which describes most steps you will need:
http://www.vrmlworlds.com/software/avatarstudio/
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Those Metropolys are pretty cool.
I was just investigating Dschaga's Avatar Studio - pretty neat especially considering it's free. But how are you importing/converting the .wrls? I get errors. You mention two hacks but I didn't see them on your link - only a french to english menu patch.
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oops .. i thought there was a link to this one:
http://vrml.base.com/forums/viewtopic.php?t=360
i usually change the superzen pose to have a good starting point for skinning.
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Wow. Seems a little complicated. Which file are they talking about editing? I tried the bottom method of using seamless3d and it crashed the proggie...
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dont use the seamless3d tip !
Use the tip above it .... then it's a copy paste action ...pretty simple!
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but what file you need to edit???
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well that's simple:
1. Step:
Edit the wrl file from AS:
find and replace "function G9(t){Gstart(9,t);}" with
"function G9(t){Gstart(9,t); print ('point '+Vtx.point);}"
Run this file in blaxxun and copy the output from the console.
2. Step:
Create a new wrl file ..don't forget it's starting with "#VRML V2.0 utf8"
Then copy from the original file all starting and including with
#------------------------------------------------------
Shape {
} #shape
#------------------------------------------------------
coord DEF PointList Coordinate{
After this string you find "Point [ ....many numbers ... ]" -> this string will replaced by the string from the blaxxun console.
hope it works
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This sounds interesting. Do you have any sample images showing these people in use?sigpic
J. Scott Smith Visual Designs
https://jscottsmith.com/
http://www.linkedin.com/in/jscottsmith
http://www.facebook.com/jssvisualdesigns
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