indeed. I thought that vray just needs insance amount of samples to be able to trace the caustics. Since it can trace qmc caustics on simple tests. So I tried maxwell...but no success.
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Disco Ball - How to ?
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Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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I think discoballs are just a bunch of mirrors. So I dont think they are glossy. Or maybe some are some arent. Go figure....
Dmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Here is my test scene with discoball...its setup for maxwell but no biggy it can be translated to vray.
http://www3.telus.net/public/vinnik8...coball_mxs.rarDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Oh wait, do you mean blurry with glossy or absolutely not blurry? Mine is not blurry.
My discoball looks wrong because it is modeled unrealistic, it is simply a geosphere.
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a disco ball would be a normal sphere. they are made of smalll square mirrors pasted onto the surface. a geosphere is more triangular faces. so basically a normal sphere with smoothing turned off would work well
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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No, because a normal sphere its faces are not all the same size. You have to model it yourself to get a real discoball.
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You can do this with QMC GI or PPT too, but you need a spot or directional light (not an area light) and at least slightly glossy reflective material for the ball. Also, reflective caustics must be enabled. The render times will be quite high though... just trying an example now.
Best regards,
VladoI only act like I know everything, Rogers.
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