SNAP... was just about to post the same thing... LOL... except i worked out the direct light and square lense myself
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Laser-beam simulaton made in Brazil. How in VRay ?
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damn it... i cant get it around the last 2 mirrors, it stops on the third last.
Scaling on the Z axis makes no difference, other than lowering the quality of the beam due wasting lots of caustic subdivs. And lowering or raisin ght target points makes a difference but i just cant get past the 3rd last mirror... bloody weird.
I have a nice strong beam, and it hits that mirror and dies.
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This is kinda original Brazil scene. Directional lights are linked to dummy and moving with it Frame #250 - all is straightened...
About lenses - well didn't give much attention to 'em.I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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....O.....M.....F......G.....
im an idiot.
So im sitting here right... thinking why the feck does it just stop on that fourth mirror. the beam is nice and strong... plenty of light... i have tried all different light positions.....
And then it happened... i swear i heard a penny drop.
4 mirrors equals how many bounces? 5... well guess who didnt change the depth of the mirror material!!! FFS i had it almost perfect from the very beginning. HAHAHAHA
Ahh well its been a long 11 hour work day and im zonked.
So i changed the depth to 10 and it render perfectly.
I love it how when the 3 beams converge the beam goes white... pretty cool.
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Originally posted by Paul OblomovYep... only few photons get to the last lens . . . I'm working on it
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Increase the glass max refl. depth. For ex. to 12I just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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Originally posted by RErendernice one, Daforce
Hehe, I was going to post the bounce thing but I thought it'd be more fun to let you figure it out. :PI just can't seem to trust myself
So what chance does that leave, for anyone else?
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CG Artist
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