im doing an animation using Madcar.
I used Ty-preview to render out a viewport test. It has a very useful "fps multipiler" option, which, setting to 3, renders out a jpeg sequence with 3x more frames than the timeline.
This allowed me to playback at the original fps and have a nice slow motion effect (the madcar simulation looks a bit fast and weightless, slowed down 3x it looks much better.)
ive now realised i dont know of a way to do the same thing when rendering in max/vray....
of course i could bake all the animation to keyframes then stretch out the timeline, but this is iterative testing and i wish to keep the madcar system "live"
is there a trick ive missed?
I used Ty-preview to render out a viewport test. It has a very useful "fps multipiler" option, which, setting to 3, renders out a jpeg sequence with 3x more frames than the timeline.
This allowed me to playback at the original fps and have a nice slow motion effect (the madcar simulation looks a bit fast and weightless, slowed down 3x it looks much better.)
ive now realised i dont know of a way to do the same thing when rendering in max/vray....
of course i could bake all the animation to keyframes then stretch out the timeline, but this is iterative testing and i wish to keep the madcar system "live"
is there a trick ive missed?
Comment