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3d max how to convert usd preview to vray material
Currently, I don't think there's a way to convert them, but it may be a good idea.
EDIT: From what I tested only the Displacement (in the shader) does not seem to be supported. Other parameters can be rendered directly in 3ds Max. You can workaround this by using the VRayDisplacementMod.
However, the shader is not yet supported in Standalone. I have logged it (internal bug-tracker id: VMAX-14693).
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