Im having an annoying issue,
I want the steering wheel in my car to turn as the wheels do. its an offroad buggy rigged with madcar.
i had planned to use parameter wiring, with a multiplier on the rotation to control how much the wheel turns relative to the steering.
Unfortunately the obvious place to wire it (the dummy driven by the madcar damper object, which provides the correct rotation) is a linked object, so i cannot wire to its rotation. i cannot wire directly to the damper as it does not have actual rotation. i thought about using the exposeTM helper to get the rotation out of the dummy, but that only appears to work correctly in world space which is no use. the local rotations relative to the car shown in the helper dont seem to bear any relation to the steering position, even using the main chassis helper as the coordinate reference.
any other methods i might have missed? worst case scenario i can wire the steering after i have baked the animation from madcar to the car dummies, but id prefer to keep it all interactive.
I want the steering wheel in my car to turn as the wheels do. its an offroad buggy rigged with madcar.
i had planned to use parameter wiring, with a multiplier on the rotation to control how much the wheel turns relative to the steering.
Unfortunately the obvious place to wire it (the dummy driven by the madcar damper object, which provides the correct rotation) is a linked object, so i cannot wire to its rotation. i cannot wire directly to the damper as it does not have actual rotation. i thought about using the exposeTM helper to get the rotation out of the dummy, but that only appears to work correctly in world space which is no use. the local rotations relative to the car shown in the helper dont seem to bear any relation to the steering position, even using the main chassis helper as the coordinate reference.
any other methods i might have missed? worst case scenario i can wire the steering after i have baked the animation from madcar to the car dummies, but id prefer to keep it all interactive.
Comment