I got this request to render SVG-versions too. Any idea, what would work. Copilot suggested to use "Render to Texture" -feature and then continue with a Vector graphics software.
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Copilot really is crap isn't it?
Max can only export flat graphic elements as svg, so line drawings effectively, or filled 2d shapes.
For anything 3d you need something (probably the only one actually) like FinalToon from Cebas.
Illustrate will do it too but it is very old and only works up to Max 20 or 22.
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Originally posted by fixeighted View PostCopilot really is crap isn't it?
Max can only export flat graphic elements as svg, so line drawings effectively, or filled 2d shapes.
For anything 3d you need something (probably the only one actually) like FinalToon from Cebas.
Illustrate will do it too but it is very old and only works up to Max 20 or 22.
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Ok, so what you could do if it works out to be feasible and doesn't need plugins etc., is attach all the geo and then make a slice through the lot, at whatever cross-section you like.
Those splines can then be exported as vector, either by spline thickness or default, or even filled shapes, if you use an edit poly any closed spline.
Must be worth a go I reckon
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Originally posted by fixeighted View PostOk, so what you could do if it works out to be feasible and doesn't need plugins etc., is attach all the geo and then make a slice through the lot, at whatever cross-section you like.
Those splines can then be exported as vector, either by spline thickness or default, or even filled shapes, if you use an edit poly any closed spline.
Must be worth a go I reckon
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You can use Rhino3D (90 day unlimited trial if you don't have a license). Then use the make2D command: https://docs.mcneel.com/rhino/mac/he...nds/make2d.htm, can be saved as an SVG / AI / DWG / ...
Edit: unless it's a mesh, then you can't use make2D, but you can make nurbs from your geometry normally. In any case Rhino can help you with converting to other formats if you already have the drawings like you said.
Edit2: not sure if the documentation is outdated, but this old thread (https://discourse.mcneel.com/t/make2...bjects/5134/14) says meshes are supported, just tested it and they are indeed supported, so normally you should be able to make2D on a mesh. If all else fails you can use meshtonurbs.Last edited by Vizioen; Today, 03:05 AM.
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