Announcement

Collapse
No announcement yet.

HDR screen

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • HDR screen

    http://www.bit-tech.net/preview/hard...hdr_edr/1.html
    =:-/
    Laurent

  • #2
    Very very cool read.

    I must say HDRI does add a special something to those games...having played them all I should know

    Comment


    • #3
      I think calling it a HDR display is a misnomer. Any TV or monitor can display HDR - but quality varies. The real benefits of HDR lie in the ability for the end-user to be able to either adjust an image's exposure on a slider or for a person to be able to walk-through and selectively choose their environment/viewing angle in relations to these captured highs and lows.

      What they are refering to is a very high contrast/color-range monitor/TV. Would I call it Dynamic? No - that monitor doesn't do any changing on it's end. it's pretty static to me. Do I want one and is it pretty cool? Absolutely.

      I think HDR has been a term people throw around so loosely as of late - it's become a buzzword among gamers that don't understand it or even have any idea as to how they are made. They just automatically think it's better. This monitor IMO is labeled HDR as a marketing ploy. I've one friend that anytime I show him a realistic looking image he automatically says 'oh, HDR...' It's pretty freakin annoying.

      Btw, Day of Defeat:Source sucks even with HDR. Waiting for Lost Coast...
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

      Comment


      • #4
        Not at all.... HDR displays are key, and are the future. A CRT cannot display the light range of film and has to clamp both black and whites. LCD are even worse. That is why image that are written to film are written in 10bit log cineon files. These HDR monitors are the closest thing to true film that people can have without having a projector. I have seen them at siggraph and was shocked. Not only are the brights super bright (the way they should be), but the black are super black (which is even harder.) CRTs can never show the detail of shadows like film can. Again, LCD are even worse. Based on the data we saw at Siggraph, those Brightside monitors actually surpass the luma range of film projection. BTW, digital projection (like the one you saw star wars) also suffers from a limited dynamic range.

        They are already talking about this for the new blueray and HD-DVD. The next step after getting the res up, is to raise the dynamic range.

        Comment


        • #5
          jujubee:
          Why dont you like DOD:Source? I quite like it!!
          Unless of course your just talking about the HDR effects?

          And you know that lost coast is just a single level for showing of the source engine right??

          Comment


          • #6
            High Lighting Range (contrast to put it simply or their 'black point'), yes. Dynamic, not at all. I don't see these TV's adjusting exposure - each picture frame would have to occupy about 8-10 still shots (varying incremental F-Stops) in order for you to do that. This is true HDR. Going by the formula would equate to a video camera snapping 240 frames per second minimum. The best we have on the market to an automated process is the Spheron camera which can only shoot stills.

            I don't argue that this will become the future once HDR cameras become commonplace - but that is not truly here yet. I don't even think the Spherons built in mechanism/sensor composites these automatically - they still rely on a laptop to process this information after-the-fact.

            Guess I'm getting particular about correctly applying labels. It's like when my old girlfriend kept calling my computers 'CPUs'...

            DOD Source - gameplay got old IMO - they couldve worked on the graphics a bit - then again I've got no regard for the average person's home system. The Fary Cry 1.3 HDR patch was amazing however. Lost coast preview will have a fuller HDR experience than the one DOD Source has - I hear its a small demo level tho. It would be awesome if they can implement the lighting in CS Source.

            Currently - BF2 is all the rage (and their expansion is in the works soon), AOE3 I've got tremendous hope for (I was problematically addicted to the first two), and COD2 is about to be released. All great work/relationship contraception.
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

            Comment


            • #7
              Dynamic does not mean the interacive ability of stopping up and down. It refers to the range of the data. Dynamic range is used all the time not just for images, but people use it for audio as well. 48bit audio, as well as floating point. When it comes to images, anything that is 8bit interger clamped color (0 to 255) or less is usually refered to as LDR. Anything above that is usually HDR. There is no such thing as HLR. Your CRT cannot display the dynamic range to these HDR image so you have to stop up and down to see the full range. An HDR monitor, such as the brightside monitor, CAN display the full dynamic range of image, and hence can have the proper label: HDR monitor. Trust me, I have had many a talk about this with mr. HDR himself, Paul Debevec.

              Originally posted by jujubee
              High Lighting Range (contrast to put it simply or their 'black point'), yes. Dynamic, not at all. I don't see these TV's adjusting exposure - each picture frame would have to occupy about 8-10 still shots (varying incremental F-Stops) in order for you to do that. This is true HDR. Going by the formula would equate to a video camera snapping 240 frames per second minimum. The best we have on the market to an automated process is the Spheron camera which can only shoot stills.

              I don't argue that this will become the future once HDR cameras become commonplace - but that is not truly here yet. I don't even think the Spherons built in mechanism/sensor composites these automatically - they still rely on a laptop to process this information after-the-fact.

              Guess I'm getting particular about correctly applying labels. It's like when my old girlfriend kept calling my computers 'CPUs'...

              DOD Source - gameplay got old IMO - they couldve worked on the graphics a bit - then again I've got no regard for the average person's home system. The Fary Cry 1.3 HDR patch was amazing however. Lost coast preview will have a fuller HDR experience than the one DOD Source has - I hear its a small demo level tho. It would be awesome if they can implement the lighting in CS Source.

              Currently - BF2 is all the rage (and their expansion is in the works soon), AOE3 I've got tremendous hope for (I was problematically addicted to the first two), and COD2 is about to be released. All great work/relationship contraception.

              Comment


              • #8
                And I have talked with Debevec too. I respectfully disagree with you. The may have a high color range but I fail to see the 'dynamic' aspect of it.
                LunarStudio Architectural Renderings
                HDRSource HDR & sIBL Libraries
                Lunarlog - LunarStudio and HDRSource Blog

                Comment


                • #9
                  Dynamic refers not to the ability to move sliders to change the range, but that the range itself is dynamic. Like floating point vs. regular 8bit or 16bit images.

                  Comment


                  • #10
                    Originally posted by jujubee
                    And I have talked with Debevec too. I respectfully disagree with you. The may have a high color range but I fail to see the 'dynamic' aspect of it.
                    Well you may want to look at this:

                    http://www.debevec.org/Research/HDR/ward-seminar.html

                    I think you are confusing the word dynamic. In this case it is referring to the size of the data (or radiant energy), not dynamic as in the opposite of static. But if are a stickler for using defining dynamic that way, that's cool.

                    I get all upset when people talk about organic foods. Organic Salt... what the hell is that? Salt is a mineral... it is not organic.

                    Comment


                    • #11
                      All you have to do is see one of these displays in real life, they are amazing and very Dynamic
                      Eric Boer
                      Dev

                      Comment


                      • #12
                        Originally posted by cpnichols
                        Originally posted by jujubee
                        And I have talked with Debevec too. I respectfully disagree with you. The may have a high color range but I fail to see the 'dynamic' aspect of it.
                        Well you may want to look at this:

                        http://www.debevec.org/Research/HDR/ward-seminar.html

                        I think you are confusing the word dynamic. In this case it is referring to the size of the data (or radiant energy), not dynamic as in the opposite of static. But if are a stickler for using defining dynamic that way, that's cool.

                        I get all upset when people talk about organic foods. Organic Salt... what the hell is that? Salt is a mineral... it is not organic.
                        but...but...its grown organically. I hear ya. Stupid catch-phrases...
                        ____________________________________

                        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

                        Comment

                        Working...
                        X