Announcement

Collapse
No announcement yet.

need help with slider manipulators

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • need help with slider manipulators

    Im trying to move 3 sort of pistons with 1 slider to make them come together. Does anyone know of a way to tell the sliders to use the objects local axis? or another way of doing it so they can easily be moved at once with a slider?

    Thanks in advance,

    -dave

    Cheers,
    -dave
    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

  • #2
    im sure i understand this correctly, but i think you have to select all objects set traslation axis for local, and press f12 then use those sliders to move on what ever axis you need.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

    Comment


    • #3
      tkx morbid but it keeps reverting to the world axis, cant force it to use the local axis, its prob a simple commant to input in to the parameter wire dialog box but I cant figure out what it is as I know nothing of max script

      -dave
      Cheers,
      -dave
      ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

      Comment


      • #4
        Maybe use a path constraint and just wire the percentage? Otherwise you have to add an expression to convert the values to local space in the wire parameters
        Eric Boer
        Dev

        Comment


        • #5
          syclone it works for me, there are two sets of manipularots if you press f12, on the right world, on the left specified
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

          Comment

          Working...
          X