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  • #31
    awesome! but why are you using maxwell?
    I'm totally joking!
    Needs more cowbell

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    • #32
      Thanks

      and a few more shots,

      as you can see, in close up it is still a bit too smooth.

      BTW: looks like the spherical camera shots do show the render primitives as it should...in the previous two it said 840.


      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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      • #33
        do you have a bump on the texture as well? it should add the detail to the closeups...just make sure it's fractal or turbulence with at least 3 levels
        Needs more cowbell

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        • #34
          Looking very very nice indeed!!!!!

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          • #35
            looks like someone is enjoying the vraysky!
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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            • #36
              Hey - good timing on this topic....

              Now the next step:
              How to add rolling wave effect with white-cap breaks?
              www.studio2a.co

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              • #37
                if you know how to, please tel me

                Anyhow, that will not work with simple displacement or noise modifiers. Somehow there should be made a shader that changes when the angle between adjacent polygons changes.
                You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                • #38
                  Well, as of changing the material by angle you could use one of the many "terrain maps" as they mostly do exactly that (height and angle).

                  A different approach would be doing it with particles and PFlow. Basically you can simply spawn particles by a deflector that is only on top of the higher waves.

                  Your approach looks damn nice so far! The only thing i am missing is those "glittering" white spots! Might appear with a brighter sun-spot and some detail bump-map.

                  Greetings,
                  Thorsten

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