i think i remember what your talking about. wasnt that a soap bubble in the air? im refering to the bubbles under the water line in the flowline demo. the shader isnt the problem, thats easy. its the shape and movement of bubbles underwater thats been giving me nightmares for the last week or so
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Kind of relevant but a slight tangent (to the original question, not the bubbles!)
http://www.gapingvoid.com/Moveable_T...es/000932.html
Point 7, The sex and cash theory is what sprung to mind when I starting reading this thread.
"The creative person basically has two kinds of jobs: One is the sexy, creative kind. Second is the kind that pays the bills
Geoff
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I think you are right Lukx. Never had a client who wants to pay for the hours required to produce work of a quality that it needs to make it great.
It seems this has to be done partly as a personal development or else through extra hours that arnt billed for. Thats a real challenge when your day job = your hobby and when you get home from work you have had an overdose of thinking about visualisation and need a break
Once you have got the standard you are happy with through your own time and effort, then maybee it can pay-off with full time work. The ideal day job would probably be part time, leaving more time to develop a folio and skills. Hmmm a 4 day week would be nice....
Over analysing a bit i think :P
nice link there Geoff. Entertaining read
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I always add that last bit of extra to a project just for myself. Clients don't notice the difference between 12 or 20 shadow subdivs, or an extra IR map pass, etc... For me the border between work and free time is non existent, I even work at home It just depends on how busy I am, and how fast a project should be finished. Projects without a real deadline, in relatively quiet times will get to extreme high image quality. I realize it is not fair to my clients, some just get lucky if I have some more spare time to spend on their project
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