Does anybody know how to get the correct settings for Vray displacement maps created with Zbrush. I have been using the Alpha depth value created by inside Zbrush and using it in the as a negative in the Shift slider to counteract mesh bloat but I cannot seem to get the balance right. Each model seems to require a huge amount of guess work to get it looking anyway like the Zbrush original.
Thanks as always.
Thanks as always.
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