Hello all,
Does anyone know if MAX benefits from SLI?
In stats, when it lists for example, 100 million triangles (polygons?) per second, under what conditions?
I have seen some very nice video cards groan with scenes at 300,000 polys in wireframe, Nvidia 1400 for example. Any shed some light on what the stats mean and why most expensive cards (at least visually in max) seem to behave the same as cheaper/less powerful cards?
see this chart
http://www.nvidia.com/object/IO_11761.html
We typically end up with 50-100+ meg files with between 500k - 1M polys and sometime have files upwards of 2M polys.
Does anyone know if MAX benefits from SLI?
In stats, when it lists for example, 100 million triangles (polygons?) per second, under what conditions?
I have seen some very nice video cards groan with scenes at 300,000 polys in wireframe, Nvidia 1400 for example. Any shed some light on what the stats mean and why most expensive cards (at least visually in max) seem to behave the same as cheaper/less powerful cards?
see this chart
http://www.nvidia.com/object/IO_11761.html
We typically end up with 50-100+ meg files with between 500k - 1M polys and sometime have files upwards of 2M polys.
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