Archicad because most of our work involves slapping together cheap houses in 3D REALLY quickly. I mean insanely quickly and easily with favouites, quick roofs and nasty objects that you can stretch into each other (eg gutters and ridgecapping). Cheap and nasty...
but, I have no problems with coplanar faces at all. All mid-high level geometry is done im max, especially for interiors so its a bit of a hybrid method to balance quality with speed. I find modelling in max for basic geometry frustrating, slow and annoying to try and draw accuratly to scale. Why model a house from scratch when the donkey work can be slapped together accuratly in 30 mins? For bigger jobs working in stories helps a lot in creating niceley finished models although you do end up with a lot more polygons than modelling purely in max. The polygon difference between modelling in max and archicad isnt enough to make any difference these days though when it comes to rendering. I've seen a lot of extremely low detailed large buildings done in max which doesnt do the architecture any justice and i think this comes with a history of having to be ruthless with polycount
I'd prefer to model in max though but economically i dont see it making any sense for me due to 10 years of archicad experience. If you are still new to the 3d side of things, max/maya/lightwave make a lot more sense for modelling but if your background is architecture the transition seems like too big of a leap. As long as the tools you use doesnt limit you!!
but, I have no problems with coplanar faces at all. All mid-high level geometry is done im max, especially for interiors so its a bit of a hybrid method to balance quality with speed. I find modelling in max for basic geometry frustrating, slow and annoying to try and draw accuratly to scale. Why model a house from scratch when the donkey work can be slapped together accuratly in 30 mins? For bigger jobs working in stories helps a lot in creating niceley finished models although you do end up with a lot more polygons than modelling purely in max. The polygon difference between modelling in max and archicad isnt enough to make any difference these days though when it comes to rendering. I've seen a lot of extremely low detailed large buildings done in max which doesnt do the architecture any justice and i think this comes with a history of having to be ruthless with polycount
I'd prefer to model in max though but economically i dont see it making any sense for me due to 10 years of archicad experience. If you are still new to the 3d side of things, max/maya/lightwave make a lot more sense for modelling but if your background is architecture the transition seems like too big of a leap. As long as the tools you use doesnt limit you!!
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