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  • Vray history

    hehe. oldest version of vray ive found on my drive is VRay0.10.01121301

    boy takes me back. shame i dont have the ones earlier than that which i forgot on my work computer in canada when i left there.

    ---------------------------------------------------
    MSN addresses are not for newbies or warez users to contact the pros and bug them with
    stupid questions the forum can answer.

  • #2
    Canadian...that explains a lot....
    Needs more cowbell

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    • #3
      anyone here got any earlier versions backed up? would be interesting to see some ancient renders hehe

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

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      • #4
        Hey! Watch it there, eh! You hoser! This is the Great White North and beer is beer and men are men , eh! You hoser! Take off man and stop eating all the jelly donuts!
        rpc212
        - - - - - - - - - - - - - -

        "DR or Die!"

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        • #5
          Originally posted by rpc212
          Hey! Watch it there, eh! You hoser! This is the Great White North and beer is beer and men are men , eh! You hoser! Take off man and stop eating all the jelly donuts!
          well said

          -dave
          Cheers,
          -dave
          ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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          • #6
            Take off, you nob.
            sigpic
            J. Scott Smith Visual Designs


            https://jscottsmith.com/
            http://www.linkedin.com/in/jscottsmith
            http://www.facebook.com/jssvisualdesigns

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            • #7
              I remember VRay public beta version 0.10.01120201
              Changes in VRay public beta 0.10.01121301:

              The update contains these changes:

              - bitmapped bump maps fixed
              - direct lights now cast correct shadows with VRay shadows
              - translucency works with area shadows
              - refractions work with 2-sided materials turned on
              - light include/exclude lists work
              - camera clipping planes are now supported
              - multipliers added to GI and caustics
              - added a new section Environment that lets you override MAX's environment map and color for GI and reflections/refractions
              - additive transparency is now supported
              - pixel ratio now works
              - field rendering works
              - fixes a bug that could cause MAX to hang on four and more processor machines
              - optimized building of filter tables for the adaptive image sampler
              - the adaptive image sampler can be cancelled in the middle of a region
              - the Transparent parameter of VRayLight now works

              I was crying
              I just can't seem to trust myself
              So what chance does that leave, for anyone else?
              ---------------------------------------------------------
              CG Artist

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              • #8
                I remember way back to Feb. 2005 when we had almost the same discussion

                http://www.chaosgroup.com/forum/phpB...ighlight=ghost
                Eric Boer
                Dev

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