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  • walkthrough animation output to film - any tips?

    i've been asked to put together a short (20 - 30 sec) walkthrough animation at broadcast quality.

    i've done walkthroughs before so that's not a problem, and i've been following the recent thread about giving architectural animations a more filmic quality which has some really good ideas that i plan to implement.

    where i'm not so hot is the output required so that the animation will look good on tv.

    output will be PAL at standard 4:3 ratio (probably...) so 720 x 576 resolution @ 25fps - which i'm pretty sure is correct!

    where i'm a bit stuck is how to output (compresion, codecs, stills...), if i need motion blur, interlacing etc. etc.

    there will be no moving elements, just pans/zooms...

    i know a few of you do animations for tv ads etc so i was just wondering if there are any tips you'd be willing to share before i get started so i don't end up redoing a load of work when it all goes wrong!

    oh and btw, i don't have access to after effects or combustion etc. hopefully that won;t present too uch of a problem!

    Thanks!
    when the going gets weird, the weird turn pro - hunter s. thompson

  • #2
    What software are you using to encode if you don't have AE or combustion?

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    • #3
      quicktime pro...

      i've used it before to encode simple animations with a quiktime plugin called make effect movie or something to do transitions / fades...

      it's pretty rubbish but you can make uncompressed movies and save them before making a final 'self contained' movie with compression.

      i don't really do enough animation work to warrant getting AE...
      when the going gets weird, the weird turn pro - hunter s. thompson

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      • #4
        You definetely have to interlace!!!! For sure! I've also found that motion blur helps too.
        -----Dwayne D. Ellis-----

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        • #5
          i've read that using motion blur can reduce the need to interlace - is that not true?

          also if i do interlace, i have to render out twice the fps? correct?
          if so, that would be a bit of a pain as i have to render on a single machine...so anything to reduce the amount of rendering would be a bonus...


          also i don't think that quicktime has an option to output interlaced files...
          when the going gets weird, the weird turn pro - hunter s. thompson

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          • #6
            Most of the work i've done for TV passed through the Matrox MJpeg Avi codec.
            It can be Lossless (in which case is only compaction taking place) or Lossy (MJpeg) with extreme amounts of quality (over 16MB/sec data rate for PAL: nothing but white noise should exceed the 10 Mb/sec with this method).

            It can be of help also if you find the need to edit things later (maybe on an RT card in a facility), or better, to transfer to (digi)beta, as it passes all current EBU specs for D1 signals with flying colours.

            In my experience QT has always only been used for quick repacks to be sent to clients before meetings, never as a uncompressed storage system, but that's prolly only my laziness.

            As for Moblur/Fielding, it depends entirely on the kind of target you want to reach.

            I don't remember rendering one shot with interlacing, but couldn't swear as to what got done in post to legalise the footage (probably nothing, though: recorded as full motion on (digi)beta, sent to client for broadcast adaptation...).

            You might wish to check out http://www.ebu.ch for everything concerning the Pal format rules, and for sure ask your client what he plans to do with it.

            regards,
            Lele

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            • #7
              thanks for the info.

              what i'm hoping to do is render out to a sequence of tiffs, edit + compile using quicktime, then burn the whole lot onto a CD or DVD and pass it over to a video production company for conversion to digibeta and DVD.

              i don't think i'll be able to interlace with the software i've got so i'll probably be adding some motion blur in the render to make up for this.

              need to do a few tests to see what sort of blur parameters work best...

              as i'll be working from static camera positions i was thinking i might be able to render out a single frame 360 degree spherical camera from each position, then render the motion blur frames without the need to render the entire scene each time...

              anyone used this method successfully before?
              when the going gets weird, the weird turn pro - hunter s. thompson

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              • #8
                We have sometimes delivered animation sequences in the BlackMagic codec (for Quicktime) - this is Lossless and should work with most editing suites. Plugin to be found here:
                http://www.blackmagic-design.com/support/software/
                Jonas Andersen
                Cadpeople | Visual Communication
                www.cadpeople.com

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                • #9
                  thanks very much.
                  i'll have a look.
                  when the going gets weird, the weird turn pro - hunter s. thompson

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                  • #10
                    i'd recommend to stay away from compression if possible
                    especially 3rd party codecs will cause problems if the production company doesnt have them installed, too

                    if you have the space (25mb/sec) go for uncompressed
                    a 30sec spot wil fit onto a dvd without problems (even as a tif sequence, which most editing systems can read)

                    ps: PAL is 768x576 with 1:1 Pixel aspect ratio - much easier to work with than non-square pixels
                    all editing systems i know support this
                    PAL DV is 720x576

                    what to use depends on your production company
                    especially on their editing system (Avid, Avid xpress, FCP, Premiere, whatever)
                    the field order also depends on the editing system (Avid used to be lower first when i was working on it the last time)

                    i still dont get it why you cant use fields?
                    quicktime can handle them for sure
                    (ps: the adobe premiere trial version is fully functional and its perfectly legal to use it for production work

                    cu mike

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                    • #11
                      as the animation's going to be pretty slow panning / zooming of a static scene i think i can get away without rendering to field, but perhaps i should give it a try as it's something i've not done before and might be handy to know in the future.

                      is there anythin i need to do to optimise rendering to fields or is it just a case of ticking the box?

                      and you're correct - quicktime can interlace - my mistake
                      when the going gets weird, the weird turn pro - hunter s. thompson

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                      • #12
                        if you are only doing horizontal pans fields really aren't that necessary
                        zooms and vertical movements are different though

                        try to avoid horizontal details (both geometry and textures) smaller than 2 pixels in hight (2 pixels in the final image that is)
                        these will show up in only one of the fields, causing flickering

                        also, the AA filter should be a little less sharp than for progressive scan

                        and make sure to ask the production people for the field order they need (we used to render a bouncing ball in both orders just to make sure what works)

                        given enough time you could even render tests (with and without fields) of the portions that involve most vertical movement and test those on tv

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                        • #13
                          thanks mike.
                          i've done a couple of tests already - hopefully i'll have time to do a few more and get everything sorted!

                          i've done a couple of tests using a pre-rendered 360 panorama in environment and it seems to be working pretty well, i.e. nice and quick
                          when the going gets weird, the weird turn pro - hunter s. thompson

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                          • #14
                            maybe you can render out as film progressive and then convert. heck if they are able to do it for movies why not our aniamtions

                            ---------------------------------------------------
                            MSN addresses are not for newbies or warez users to contact the pros and bug them with
                            stupid questions the forum can answer.

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                            • #15
                              Originally posted by Da_elf
                              maybe you can render out as film progressive and then convert. heck if they are able to do it for movies why not our aniamtions
                              i wouldnt do that at all costs, why should you do an additional conversion step?

                              bwt i think that you were hinting at something like 3:2 pulldown thats done for film->ntsc conversion
                              s0real is targeting pal video

                              mike

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