As I have always understood it, a vray material's diffuse color was meaningless if you have a diffuse map. (As long as it's 100%, no mask, etc.)
I ran into a strange behavior today though. If I specify any color variance in the tile color, it starts mixing in the vraymtl's diffuse color. I don't know if it is a bug with the tile map, the vraymtl, or me.
I'm trying to match a client's brick as accurately as possible, but this is really complicating things.
I ran into a strange behavior today though. If I specify any color variance in the tile color, it starts mixing in the vraymtl's diffuse color. I don't know if it is a bug with the tile map, the vraymtl, or me.
I'm trying to match a client's brick as accurately as possible, but this is really complicating things.
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