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I'm with Maxer on this... All I see is that the eyes are so bright that their reflection can be stretched so much that even the reflections stay near white. Meaning that the internal color of the eyes are way beyond 1.0, and this is a perfect example of why all renderings should always be done in unclamped float.
All this devil cat thing... whatever....
I wonder how that would look with an anisotropic effect. Better yet, a strong defocus.
Meaning that the internal color of the eyes are way beyond 1.0, and this is a perfect example of why all renderings should always be done in unclamped float.
Lol, and the nice thing of it is that mums take good care of it all: no checkboxes anywhere!
Meaning that the internal color of the eyes are way beyond 1.0, and this is a perfect example of why all renderings should always be done in unclamped float.
Lol, and the nice thing of it is that mums take good care of it all: no checkboxes anywhere!
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