Hello.
The "Retimer" plugin uses "morph" algorithms to interpolate frames usefull for smoothing animations.
It finds the desplocation vector for each pixel between two frames and creates a intermediate frame based on this "displacements"
The problem is that it sometimes fails to correctly interpolate some areas, normaly due to a large pixel displacement but also because it finds a similar padron in the wrong direction (this happens more often with repeating padrons)
It also creates displacement maps (not those ones ;.) representing this pixel dislocations and it also can use this maps to more accurately calculate the intermediate frames.
Of course...if there are problems with the interpolation it also would be problems with the generated displacement map, the benefict is that you can correct these wrong dislocation and use the corrected version to do the interpolation...I think
Is there any shader that can create these displacement maps?
There is a velocity channel so I guess this could also be done.
This way I could render at 12fps and them interpolate to 24 or 30fps.
Anyone knows anything about this??
Thanks
The "Retimer" plugin uses "morph" algorithms to interpolate frames usefull for smoothing animations.
It finds the desplocation vector for each pixel between two frames and creates a intermediate frame based on this "displacements"
The problem is that it sometimes fails to correctly interpolate some areas, normaly due to a large pixel displacement but also because it finds a similar padron in the wrong direction (this happens more often with repeating padrons)
It also creates displacement maps (not those ones ;.) representing this pixel dislocations and it also can use this maps to more accurately calculate the intermediate frames.
Of course...if there are problems with the interpolation it also would be problems with the generated displacement map, the benefict is that you can correct these wrong dislocation and use the corrected version to do the interpolation...I think
Is there any shader that can create these displacement maps?
There is a velocity channel so I guess this could also be done.
This way I could render at 12fps and them interpolate to 24 or 30fps.
Anyone knows anything about this??
Thanks
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