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  • Maxwell 1.0

    Sorry but I had to post. Maxwell 1.0 has come out, maxwell forum is glowing like a christmas tree.
    What are your impressions of maxwell 1.0?
    In my opinion its a major improvement over RC, but its no where near complete 1.0, I didnt even bother installing it, knowing how many bugs there is.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

  • #2
    i dind't allready try'd to rendering over network, wich is one of the most importend things for working with maxwell imo.
    but things like the multi light option is really great..
    speed is also (a little) improved.
    so i think in one or two years its ready for using it in production without a 3 month deadline.
    Jonas

    www.jonas-balzer.de
    www.shack.de

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    • #3
      Originally posted by jonnybefree
      ...so i think in one or two years its ready for using it in production without a 3 month deadline.
      By that time I hope there will be a competitor offering a similar product with far better support

      Comment


      • #4
        its ok. workflow is improved a bit with the standalone mateditor. 'network rendering' is still buggy to say the least.

        Comment


        • #5
          I'm struggling. It doesn't have the same spark with me that alpha/beta releases had. I don't like the lighting or material quality anymore. And I work really hard at that stuff.
          Surreal Structures
          http://surrealstructures.com/blog

          Comment


          • #6
            Originally posted by Frances
            I'm struggling. It doesn't have the same spark with me that alpha/beta releases had. I don't like the lighting or material quality anymore. And I work really hard at that stuff.
            thats disappointing to hear. I had high hopes for it. Though I literally laughed out loud when I heard about their 'noise reduction' techniques they are offering...
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

            Comment


            • #7
              Frances I was waiting for you to answer. And I suspected the answer to be along those lines.
              I think saluto said this, maxwell and vray has started out at two different points, but eventually are going to come to one. One being faster and more efficient via biasing and interpolation, another being better quality via physical light simulation.
              However, this is sadning that maxwell should take such turn.
              Dmitry Vinnik
              Silhouette Images Inc.
              ShowReel:
              https://www.youtube.com/watch?v=qxSJlvSwAhA
              https://www.linkedin.com/in/dmitry-v...-identity-name

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              • #8
                It seems to me that they rushed a number of things in for the final release that were never requested by the user-base, while literally skipping the main issues at hand, like the "Feel" of the beta with clipmaps working, the caustic through dielectrics problem fixed and a LOT more speed for the whole render process.

                All this through reading through their forums, not using the tool, so i might be a million miless off-mark...

                I'm personally waiting to see if that adaptive PPT makes it into 1.5.
                To hell with physical measurement of material reflectance.
                Not many people can afford those, just like many people cannot afford in day by day work to shoot their own hdrs...

                My own thoughts...

                Lele

                Comment


                • #9
                  Originally posted by Morbid Angel
                  However, this is sadning that maxwell should take such turn.
                  I used the beta alot. For RC5 i tried for a few days, then uninstalled it. Same story with 1.0. The beta is simply far superior in every aspect, speed, quality, workflow.

                  If NL developed the beta, orev n if the went back and redid the core after the famous cul de sacs, it would have certainly been a major force on market right now.

                  Right now its all screwed up, one big complicated mess, with the studio app nobody wants or likes, a bunch of screwy plugins full of bugs and memory leaks, a half assed core with a bunch of work arounds for all of its limitationa, and this totally bizarre material system, capable of doing unheard of stuff in theory, but in reality just another confused mess.

                  Hard to believe that that borked such a simple and elegant thing.

                  Comment


                  • #10
                    very rough, but truthful explanation; in russian we have a saying - better bitter truth then sweet lies
                    and this all results to, we all have vray
                    I must thank maxwell though. Without maxwell we probably wouldnt have come to gamma 2.2 rendering as quickly as we did. Without maxwell we wouldnt have things like ppt, and sky.
                    Dmitry Vinnik
                    Silhouette Images Inc.
                    ShowReel:
                    https://www.youtube.com/watch?v=qxSJlvSwAhA
                    https://www.linkedin.com/in/dmitry-v...-identity-name

                    Comment


                    • #11
                      Originally posted by Morbid Angel
                      Without maxwell we probably wouldnt have come to gamma 2.2 rendering as quickly as we did. Without maxwell we wouldnt have things like ppt, and sky.
                      The beauty of capitalism (ideally) is competition. Which is good for the consumer.

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                      • #12
                        Originally posted by Morbid Angel
                        I must thank maxwell though. Without maxwell we probably wouldnt have come to gamma 2.2 rendering as quickly as we did. Without maxwell we wouldnt have things like ppt, and sky.
                        I strongly disagree, Dmitryi.
                        Working in unclamped, linear, hdr space is around from WELL before NL started to think of a renderer.
                        Phisical hdr sky was there with plugins in max from max 2.0 and before that with softimage3.5 (Titanic, thanks to Arete I-S Renderworld).
                        And ppt seems to me like an advancement of the LC which is an advancement of the photon mapping technique: something chaosgroup has all the right to DEVELOP first as an idea and then as a working piece of code, based on public whitepapers a few years old (St. Siggraph!), entirely of its own volition and ingenuity.
                        There definitely is competition on the features, but by no means i think any of these guys actually starts a new branch of code like adding one more layer of icing on a cake.
                        I would like to hope that developement plans are well set before the start, as goals if not step by step...
                        I'd hate to think vray 1.5 is taking ages because they are actually waiting to see what maxwell 1 does...


                        I don't personally think maxwell has done all this good to the industry, just yet, aside from showing a few what customer relations is all about

                        Lele

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                        • #13
                          well you are right, and not.
                          you see whist all the techniques were around before, they were where? no where. Who used them? I dont know.... but its not until recentlty that we got gamma correction built into vray, mental ray, etc. And physical sky, well maxwell had it first, and there was a huge post about it here and then vray got it too, so its an inspiration to one another, I dont mean that they rip each other off, no, they just go their own natural way. And eventually are going to come to the same point, as I said earlier.
                          P.S. dudes its monday morning and I think Im still drunk
                          Dmitry Vinnik
                          Silhouette Images Inc.
                          ShowReel:
                          https://www.youtube.com/watch?v=qxSJlvSwAhA
                          https://www.linkedin.com/in/dmitry-v...-identity-name

                          Comment


                          • #14
                            Originally posted by Morbid Angel
                            ...Who used them? I dont know...
                            I was quite happy with all the preset materials and sky system in Lightscape v2...and that is a very long time ago....

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                            • #15
                              Originally posted by trick
                              Originally posted by Morbid Angel
                              ...Who used them? I dont know...
                              I was quite happy with all the preset materials and sky system in Lightscape v2...and that is a very long time ago....
                              I think you guys are missing the point, it is a fact that Maxwell had a impact on V-Ray's developement.
                              Eric Boer
                              Dev

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