I am working on an alien animation. I have rigged a model and created a nice creepy skin texture for scanline ( this is a non vray project personal project, working in spare time at home ) the alien looked great in stills but when I animated the texture slides all over over the place (as if you where moving your hand behind a stretchy fabric - hard to describe).
I didn't want to bother with unwrapping the UV's, and have placed a simple UVW map under the skin modifier- should I have unwraped the UV's ? - anybody come across this issue before - will post a little test when I get a chance.
Thanks as always.
I didn't want to bother with unwrapping the UV's, and have placed a simple UVW map under the skin modifier- should I have unwraped the UV's ? - anybody come across this issue before - will post a little test when I get a chance.
Thanks as always.
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