Hello!
I have been struggling with a problem I am facing lately. I have built a collection of walking animated characters which come from biped skeletons. I animate them, pick the mesh, apply a point cache operator to it and store the animation. Then i delete the skeleton because i no longer need it.
Once this is done, im free to place the characters wherever i want, without worrying about merging all the skeleton, which is heavy for more than 10 characters.
The thing is that is very difficult to make them follow a bumpy or whatever non-flat surface, because the pivot is left behind at the first frame no matter what, so animating the rotation each 10 frames, for example, doesn't work.
Here you find an illustrated example:

I have tried Particle flow with no success. I have looked for a script to stick the pivot point to the mesh, kind of animating the pivot point....no success either...The character keeps on intersecting the ground...
Any ideas?
I have been struggling with a problem I am facing lately. I have built a collection of walking animated characters which come from biped skeletons. I animate them, pick the mesh, apply a point cache operator to it and store the animation. Then i delete the skeleton because i no longer need it.
Once this is done, im free to place the characters wherever i want, without worrying about merging all the skeleton, which is heavy for more than 10 characters.
The thing is that is very difficult to make them follow a bumpy or whatever non-flat surface, because the pivot is left behind at the first frame no matter what, so animating the rotation each 10 frames, for example, doesn't work.
Here you find an illustrated example:

I have tried Particle flow with no success. I have looked for a script to stick the pivot point to the mesh, kind of animating the pivot point....no success either...The character keeps on intersecting the ground...
Any ideas?
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