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  • OT- shell material

    Hello Newsgroup,

    I am doing a realtime environment scene for the first time and I am facing some obstacles…

    I have been creating baked textures of my surfaces, with the 3D Studio render to texture method, to avoid the need to manually create one single material for every surface / polysurface I used the shell material option and let 3D Studio create the materials automatically, see pic.1 (I only used one basic standard material for testing purposes).

    So far, so good 3D Studio rendered my textures and baked them on the geometry as I can see in the viewport, however now I have to export everything to VRML format and here comes my problem, when I simply try to export my scene as VRML 97 with the shell materials it does not work (the textures are not present on the VRML file). When I convert the shell material to a standard material by copying the baked standard material from the shell material rollout into the main material type slot, see pic. 2, it works and the vrml file is displayed correctly. So how can I avoid doing this converting procedure manually? Is there a script or something that would enable me to automate this, so that I would end with standard materials in the end?

    Thank you for any hint

    Andy


    www.v-cube.de

  • #2
    You could simply use "Output into Source" instead of the Shell Option. Then you have to specify a target map-slot for the layers you are rendering (e.g. Complete map to diffuse to bake it all into a diffuse texture)

    Thorsten

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    • #3
      Originally posted by instinct
      You could simply use "Output into Source" instead of the Shell Option. Then you have to specify a target map-slot for the layers you are rendering (e.g. Complete map to diffuse to bake it all into a diffuse texture)

      Thorsten
      Hello Thorsten,

      yes I tried this and it worked, but the problem is that I would have to assign each part of the model an individual material, the way I do it now 3D studio assigns new materials and names for the different parts automatically...
      doing this manually would take me ages...

      have you done realtime scenes yourself, because I havn`t and I am feeling a little lost right now, maybe you could help me a little to optimise my workflow?

      thank you for your help

      Andy
      www.v-cube.de

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