Try tis as a quickfix: move the keys one frame back
and then snap them back on.
See if it helps.
Lele
and then snap them back on.
See if it helps.
Lele
tempkeysarraypos=$.Position.controller[1].keys for i=1 to tempkeysarraypos.count do ( if ($.Position.controller[1].keys[i].time != int $.Position.controller[1].keys[i].time) do ( $.Position.controller[1].keys[i].time =(int $.Position.controller[1].keys[i].time) print ("moved key" + (i as string) +" on the PosX channel from time " + (tempkeysarraypos[i].time as string) + " to time " + ($.Position.controller[1].keys[i].time as string ) ) ) ) tempkeysarraypos=$.Position.controller[2].keys for i=1 to tempkeysarraypos.count do ( if ($.Position.controller[2].keys[i].time != int $.Position.controller[2].keys[i].time) do ( $.Position.controller[2].keys[i].time =(int $.Position.controller[2].keys[i].time) print ("moved key" + (i as string) +" on the PosY channel from time " + (tempkeysarraypos[i].time as string) + " to time " + ($.Position.controller[2].keys[i].time as string ) ) ) ) tempkeysarraypos=$.Position.controller[3].keys for i=1 to tempkeysarraypos.count do ( if ($.Position.controller[3].keys[i].time != int $.Position.controller[3].keys[i].time) do ( $.Position.controller[3].keys[i].time =(int $.Position.controller[3].keys[i].time) print ("moved key" + (i as string) +" on the PosZ channel from time " + (tempkeysarraypos[i].time as string) + " to time " + ($.Position.controller[3].keys[i].time as string ) ) ) ) tempkeysarraypos=#() gc() light:true
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