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another year of my life...
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The effects look good. Any chance to plug in Vray?
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Pardon my digression, but you've got my curiousity - and perhaps you're not at liberty to say (I wouldn't want to get you into trouble/put you on the spot), but do you find any major advantages/disadvantages to using Sony proprietary software over a system such as Vray? standalone, memory consumption, cost reduction, simplicity in use...
I could only imagine having a seemingly unlimited budget does wonders for work. Do you also get to test cutting edge render methods that the rest of us won't see for a number of years? Anything you see promising?
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Originally posted by jujubeePardon my digression, but you've got my curiousity - and perhaps you're not at liberty to say (I wouldn't want to get you into trouble/put you on the spot), but do you find any major advantages/disadvantages to using Sony proprietary software over a system such as Vray? standalone, memory consumption, cost reduction, simplicity in use...
I could only imagine having a seemingly unlimited budget does wonders for work. Do you also get to test cutting edge render methods that the rest of us won't see for a number of years? Anything you see promising?
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Originally posted by cpnicholsThe problem is you are also commited to using that software as you have so much money invested into it. Generally speaking there is nothing cutting edge about proprietary software anymore. It is very much a legacy issue these days.... but that may only be my opinion.
I never worked on features, myself, but very nearly did so (worked on a movie with a movie budget, timeline and crew, but at TV res, unfortunately).
I was fairly surprised hearing what went on during the making of Troy (half the crew worked on it before that job), and even more surprised working with the Flame guys.
It sounded old school stuff trough and thorough to me.
Then again, i think that SCALE is an issue.
Individual ShadowMaps rendered over the network, split across machines?
Sounds SO very crazy to me, but it does make perfect sense for something like Rman, where the sheer size of the project is overkill, and one has to be clever and efficient, rather than relying on pure brute force...
But hey, i'd rather hear more on this from Chris
Lele
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Originally posted by studioDIM
But hey, i'd rather hear more on this from Chris
Lele
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