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  • #16
    Originally posted by Giovanni
    For example, same everything, but they want to see the mullions black instead of white.

    Yes, you can charge them, but I do not even bother issueing an invoice for...half an hour?
    No, I'd always cover this as an acceptable change... no charge.

    Originally posted by Giovanni

    Ultimately, it all comes down to the actual amount of time you need to spend to satisfy the extra request. Under one hour work, you need to consider many factors, including how much you like this client and you want them to come back to you.
    Under one hour, I'd usually do it for free... but if its something that to them is a new 'deliverable', then its a different matter.

    Originally posted by Giovanni
    Definetely, if the original agreement came down to a grant per image, I would never charge a grant for extra images. It is like stealing for me.
    Yea, that wouldn't be the case... the grant(d?) would cover the modelling costs for the initial entirety of the job... if more images were requested, they would definately be alot cheaper assuming they require little or no modelling and post.

    Originally posted by Giovanni
    Delicate topic, anyways.
    Too true
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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    • #17
      I have to agree with Percy. Don't set a precedent by giving stuff away for free. Then the next thing you'll encounter is that they will think it was easy for you - change this, change that. I've had many 'free' renders change on me.

      You also have to cover the costs of software, hardware, office bills, etc.

      You can give a discount depending on whether this is a repeat client or you think there's potential for more work down the road. But don't give away work for free even if you're a very generous/kind person. You can also to a disservice to the industry as a whole by lowering standards for everyone involved even though you think you're being competitive.
      LunarStudio Architectural Renderings
      HDRSource HDR & sIBL Libraries
      Lunarlog - LunarStudio and HDRSource Blog

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      • #18
        hahaha.... no offense to anyone here, but is anyone actually reading my posts? so many people saying "dont charge nothing" when thats not even an issue for me.... its the question of how much is reasonable

        lol

        all the same, thanks for all your contributions, it seems my expectations of how much to charge ties in with what most of you are doing.

        I definately need to add a clause in my proposals to make it clear from the start what extra renders would cost... Just to avoid any tough situations down the line.
        Patrick Macdonald
        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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        • #19
          your right. we like to go off on tangents too much....
          ____________________________________

          "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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          • #20
            $40/hour for changes. Problem solved.
            LunarStudio Architectural Renderings
            HDRSource HDR & sIBL Libraries
            Lunarlog - LunarStudio and HDRSource Blog

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            • #21
              more like $2000 - 3000 per image

              What problem?
              Needs more cowbell

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              • #22
                more like $2000 - 3000 per image

                What problem?
                What?! you think I can support my lifestyle on that pittance!?

                Patrick Macdonald
                Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                • #23
                  Originally posted by re:FORM
                  more like $2000 - 3000 per image

                  What problem?
                  What?! you think I can support my lifestyle on that pittance!?

                  you can if you move to the midwest....or barbados...hahaha
                  ____________________________________

                  "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                  • #24
                    lol

                    ---------------------------------------------------
                    MSN addresses are not for newbies or warez users to contact the pros and bug them with
                    stupid questions the forum can answer.

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                    • #25
                      Originally posted by re:FORM
                      more like $2000 - 3000 per image

                      What problem?
                      What?! you think I can support my lifestyle on that pittance!?

                      haha...ya, well the numbers are meant to be hypothetical.

                      My point is that would you discount 'additional' images if say...you were doing watercolour renders?

                      I just think that for an extra hour or whatever of work, 3grand sounds waaay better than 40 or 75 bucks...
                      Needs more cowbell

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                      • #26
                        well that's a different proposition entirely. If it involved rebuilding the entire model, then yes images should be charged at 2k a pop, but the reason 3d is more cost effective than watercolour is because we can produce a model that can produce many images from... there is a definate economy with scale that watercolour does not have...
                        Patrick Macdonald
                        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                        • #27
                          absolutely agreed!
                          ...it's just in your post you mentioned a difference between charging for service or charging per image...i just prefer the image part. sometimes a "rendering" is a rendering no matter how it was produced...sometimes.

                          often i find that the technical part should be invisible. but i know others would disagree =]

                          some ppl i know like to charge per pixel...which really breaks down the pricing for different resolutions...i know that's splitting hairs
                          Needs more cowbell

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                          • #28
                            When I worked as a drafter the main illustrator that the firm used was a watercolor painter. His work was really standard just regular architectural watercolors but he only charged $200-$300 per image and he could do it in a few hours. I was trying to get my foot in the door and I said well what about revisions with 3d you can make revisions. I was then told that he could too. What he did is just glued a piece of paper down on the page and painted over that new portion.

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                            • #29
                              Originally posted by Sawyer
                              When I worked as a drafter the main illustrator that the firm used was a watercolor painter. His work was really standard just regular architectural watercolors but he only charged $200-$300 per image and he could do it in a few hours. I was trying to get my foot in the door and I said well what about revisions with 3d you can make revisions. I was then told that he could too. What he did is just glued a piece of paper down on the page and painted over that new portion.
                              wow thats cheap. I knew someone where I worked before who charged way more than that.... Granted they were large highly detailed amazing watercolours.... but he could crank out one or two a day. I think he lived very well off and only worked 6 months a year.... its an amazing skill if you have it.
                              Patrick Macdonald
                              Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



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                              • #30
                                Originally posted by Sawyer
                                What he did is just glued a piece of paper down on the page and painted over that new portion.
                                thats quite common practice, airbrush artists also do the same thing somtimes.


                                thank god for the undo button
                                mdi-digital.com

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