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Physical Sky for nuke

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  • Physical Sky for nuke

    Hi everyone,

    after i ran into walls trying to get the grasp of the maxsdk with my limited c knowledge, i just had to do something encouraging to get back on track.

    Hence i created a plugin implementation of the Preetham Paper (the same Paper that was the base for VRay's sky and maxwell's sky etc) for nuke.

    It aint optimised at all, but it does indeed work like a charm



    click thumb for larger image...

    feel free to check out my nuke blog at :

    http://nuke.instinct-vfx.de/

    Thorsten[/img]

  • #2
    nice one!
    What would you use that for?
    Also, is it float?
    Ie. could one save out an hdri off that?

    Good stuff, though.

    Lele

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    • #3
      nuke's 3d support is pretty decent, so a background for an anim could be done in nuke rather then having to render thousands of sequence files (camera export from max to nuke is also working in-house).

      And yes it is completely float. Tho i am not sure yet if i got the exponential scaling and colourspace conversions right so far. But it looks okay...need to read up more on that...but weekend is over, so time is rather limited :/

      Thorsten

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