I am finishing up an animation that has a helicopter flying around a bunch of large buildings. Most of the work for the helicopter was done by another max animator he used the cyclinder with fall-off worked out nicely in the final comp.
Now the shot I am working on involves real interaction between the spotlight and geometry- i.e. shadows - beam gets stopped by buildings. I have done experiments using volume lights in max and volume lights in final render - both are pretty bad. I get nice results with ies files but am finding it very hard to control the intesity, breath and width of the beam - does anybody have suggestions ?
I seem to go through this about once a year volume lights and glows, I wish there was a magic bullet out there - has anybody used ProOptic Suite ? does that work with Vray ?
Any help you can give will be most appreciated.
Thanks as always.
Now the shot I am working on involves real interaction between the spotlight and geometry- i.e. shadows - beam gets stopped by buildings. I have done experiments using volume lights in max and volume lights in final render - both are pretty bad. I get nice results with ies files but am finding it very hard to control the intesity, breath and width of the beam - does anybody have suggestions ?
I seem to go through this about once a year volume lights and glows, I wish there was a magic bullet out there - has anybody used ProOptic Suite ? does that work with Vray ?
Any help you can give will be most appreciated.
Thanks as always.
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