A friend of mine just finished testing this "thing". He sent me some information from help file...
He said it's pretty stable, fast and the first commercial ready 3rd party Maya render engine, from the "magnificent 3" (chaos/cebas/splutterfish). Also he sent me obj file, made from one of the scenes cebas included in package
Want to test it . . . just in case VRay is better 
He said it's pretty stable, fast and the first commercial ready 3rd party Maya render engine, from the "magnificent 3" (chaos/cebas/splutterfish). Also he sent me obj file, made from one of the scenes cebas included in package


cebas tried to make finalRender Stage-2 as integrated into Maya as possible. However, due to the nature of Maya there are several things that can not be easily accessed or implemented in Maya. Find below a short summary of the key things you might want to watch out for.
With finalRender Stage-2, only one camera can be rendered at the same time.
Nurbs Surface translation does not support Fix Texture Wrap.
Displacement Map attributes are not used. New displacement controls are available in the finalRender frame.
AreaLight is rendered in a completely different way. finalRender uses a true area light and the intensity is not dependent on the light scale as it is in Maya.
VolumeLight is not supported.
Show Batch Render doesn't show the current rendering frame.
Hardware particles are rendered but they have a different size and look. More attributes have been added to tune them.
Find below a list of procedural textures that render slightly different:
cloud
leather
granit
rock
marble
oceanShader
Find below a Matrix of things that do not get translated by finalRender Stage-2:
Maya Feature:
finalRender Stage-2 Translator
Volumetric primitives
not supported
OpticalFX and Glow
not supported (use fR Post instead)
Image planes
not supported
"Software Render” particles
not supported
Lights Disk Based DMaps
optiFX and Decay Regions
not supported
Paint F/X
Only works when it is converted to renderable geometry.
IPR
not supported
Rendering Diagnostics
not supported
FluidEffects
not supported
Hair
not supported (only geometry)
Fur
not supported
Volume Light
supported through finalRender lights
Particle Rendering
cloud, tube not supported blobby supported
Volume Primitives
not supported
postScale
not supported
filmOffset
not supported
filmRollOrder
not supported
filmRollValue
not supported
filmRollPivot
not supported
filmTranslate
not supported
preScale
not supported
filmFitOffset
not supported
Image Planes
not supported
OpticalFX and Glow
not supported
IPR
not supported
Rendering Diagnostics
not supported
File Name output formats
not all options supported
Maya Shaders:
FluidShape
not supported
ParticleCloud
not supported
VolumeFog
not supported
Fluid2D
not supported
PSD File
not supported
Fluid3DTex
not supported
Array Mapper
not supported
Expression Node
used as shader driven key node with weighted tangents is not supported (standard tangents are fully supported)
With finalRender Stage-2, only one camera can be rendered at the same time.
Nurbs Surface translation does not support Fix Texture Wrap.
Displacement Map attributes are not used. New displacement controls are available in the finalRender frame.
AreaLight is rendered in a completely different way. finalRender uses a true area light and the intensity is not dependent on the light scale as it is in Maya.
VolumeLight is not supported.
Show Batch Render doesn't show the current rendering frame.
Hardware particles are rendered but they have a different size and look. More attributes have been added to tune them.
Find below a list of procedural textures that render slightly different:
cloud
leather
granit
rock
marble
oceanShader
Find below a Matrix of things that do not get translated by finalRender Stage-2:
Maya Feature:
finalRender Stage-2 Translator
Volumetric primitives
not supported
OpticalFX and Glow
not supported (use fR Post instead)
Image planes
not supported
"Software Render” particles
not supported
Lights Disk Based DMaps
optiFX and Decay Regions
not supported
Paint F/X
Only works when it is converted to renderable geometry.
IPR
not supported
Rendering Diagnostics
not supported
FluidEffects
not supported
Hair
not supported (only geometry)
Fur
not supported
Volume Light
supported through finalRender lights
Particle Rendering
cloud, tube not supported blobby supported
Volume Primitives
not supported
postScale
not supported
filmOffset
not supported
filmRollOrder
not supported
filmRollValue
not supported
filmRollPivot
not supported
filmTranslate
not supported
preScale
not supported
filmFitOffset
not supported
Image Planes
not supported
OpticalFX and Glow
not supported
IPR
not supported
Rendering Diagnostics
not supported
File Name output formats
not all options supported
Maya Shaders:
FluidShape
not supported
ParticleCloud
not supported
VolumeFog
not supported
Fluid2D
not supported
PSD File
not supported
Fluid3DTex
not supported
Array Mapper
not supported
Expression Node
used as shader driven key node with weighted tangents is not supported (standard tangents are fully supported)
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