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My Scripts on ScriptSpot - LC/PPT Calc Updated! - OLD OLD
lol, i believe is the way the UK treats NZ, more than an italian thing :P
Don't tell CJ though
He's trying hard to believe no cricket game took place of late :P
Repacked the toolkit to include the vray stuff collector, and the spanky new vrimg2exr GUI with batching capabilities.
Also added a license.txt file which is really just a sneaky way to ask for your money
I did spare you the sad story of the broke chap, so it levels it out a bit
Updated the VRay rendertime infos to account for the vray sun. It will display the hour (at the equator, of course) in decimals.
Soon deprecated with the advent of RC4, but for now it works a treat.
It didn't work, previously, due to the sun behaving slightly differently from the scripting side of things and throwing an error up.
Thanks to Nikki it's now sorted. Re-download the whole pack, or just the one, as you wish.
File links up at the first post.
Added a silly one to the pack: the Auto-Focus tool for physical Camera(s).
it will raytrace from the camera into the scene, trying to find the closest object surface directly in front of the camera (precisely, the one crossing the central pixel of the view).
If there's none, nothing will happen.
It's the same method some VRay competitor uses, even though they do it on the rendered pixel, possibly avoiding focusing issues in extreme cases, like an opacity mapped fence very close to the camera.
Since i don't take in account transparencies, the script would focus straight onto the fence, and ignore what's behind it.
The maxscript listener will output some infos.
Bear in mind, here it took 13 milliseconds to check and trace through 3000 objects, purposefully placed along the intersection ray (that would be a hell of a dense scene under standard circumstances...).
Let me know how it works your side, and if you'd like it improved in some (reasonable) way.
Link up at the first post, as usual (much easier to update, sorry for the bother), and as usual, blame DaForce if something's broken...
Errr, thanks Eric, but as usual 4am isn't the time where I'm in the most reliable situation.
I just updated the script to fix a most obvious bug when trying to AF one camera only (it would work if the user chose to AF all the cameras in the scene), and another silly one, where it would focus objects whether they were hidden or not.
So now it works only for visible geometry, and for one camera at a time, or multiple ones.
Duh! moment, sorry for this :P
re-download it from the first post, the file's been updated.
Installer will take care, as usual, to replace the old one with the new one.
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