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Gizmo over Snap priority?

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  • Gizmo over Snap priority?

    Hi all
    Recently I moved from MAX5.1 to MAX8SP3, because of hardware incompatibality of the 5.1 over WinXP64. I do all the modeling inside MAX, so the question is cruisial about my "modeling performance".

    Is there a way to set MAX8's Gizmo/Snap priority to be like it was in MAX5?
    I mean, when I touch the TransformGizmo and Snap is ON, the priority to be over Gizmo and not to search snapping. Pressing "S" every time when I'm going to use Transform Gizmo slows down my modelling process.

    I didn't manage to get used this behavior for a month, so I'll be thankfull for any suggestion.

    Thanks

  • #2
    maybe this might help:



    Extras Toolbar (hidden by default) > Keyboard Shortcut Override Toggle

    The Keyboard Shortcut Override Toggle lets you toggle between using only the "Main User Interface" shortcut keys and using both the main shortcuts and shortcut keys for functional areas such as Editable Meshes, Track View, NURBS, and so on.

    When the Override toggle is off, only the Main User Interface shortcuts are recognized. When Override is on, both Main UI and functional area shortcuts are recognized; however, if there is a conflict between a shortcut assigned to a feature and one assigned to the Main UI, when Override is on, the feature's shortcut takes precedence.

    You can customize keyboard shortcuts on the Keyboard panel of the Customize User Interface dialog. The lists in the keyboard panel show which shortcuts have been assigned to which command or feature.

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    • #3
      "Override" doesn't affect Gizmo priority because the Snap is mode, not a shortcuted command may be. Still Gizmo does not work when snap is ON.

      Thank you Nvanherpt

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      • #4
        Gizmo priority over snap (kindof)

        Check the Use Axis Constraints checkbox,

        Having done this: the snap still kicks in, but it respects the axis constraints.

        ie I can be constraining to the 'x-axis' with snap on, and when I kick over to a snap point, the x-axis move is terminated at the snap point -- as opposed to when you don't check the option above (out-of-the-box defualt), and snap is just some crazy animal running amock!

        Hope I am not being obvious, and think you have something for the Max wishlist if this is not the full solution.

        Aidan

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        • #5
          Axis Constraint override...

          sorry, my last email incomplete:

          to get to teh Axis Constraint checkbox...
          1) Right-click Snap toggle button or Angle Snap toggle button on the standard toolbar on top of the screen

          2) go to Options tab

          3) check the "Use Axis Constraints" checkbox under the "Translation" sub-section at the bottom of the dialog.

          Having done this: the snap still kicks in, but it respects the axis constraints.

          ie I can be moving an object, and constraining to the 'x-axis' with snap on, and when I kick over to a snap point, the x-axis move is respected at the snap point -- as opposed to when you don't check the option above (out-of-the-box defualt), and snap is just some crazy animal running amock!

          Hope I am not being obvious, newby in these parts and would not dare to call myself an 'expert' -- just do too much 3dsmax8.


          Aidan

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          • #6
            Yes I tried the "use axis constraints" before I post my question here.
            It complicates the work even more and is far from the Max5 Gizmo over Snap behaviour, which was flawless.

            Thank you Aidan for the suggestion

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            • #7
              Snap Priority

              You are welcome, kalografik -- sometimes the new version is not always better Let me know if you figure it out...
              Aidan.

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