Just quick question for you guys.... what method do you use to quickly randomize mapping on glazing (or any cladding for that matter)?
I'm talking about situation where you have a single polymesh that has many panes of glass. What I think would be the best way would be to map the polymesh with a box-map that sets the correct scaling, then have a script to 'scatter' the position of the uvw on a per object basis (ie through uvw-unwrap). Is there such a script?
I know about the select random faces script, or the randomise map phase, but both of those require quite a bit of additional work to either break the polymesh down into individual panes of glass, or to have a large number of multi-subobject maps. It would be alot nicer to be able to randomize the mapping in a single modifier.
Any suggestions ?
I'm talking about situation where you have a single polymesh that has many panes of glass. What I think would be the best way would be to map the polymesh with a box-map that sets the correct scaling, then have a script to 'scatter' the position of the uvw on a per object basis (ie through uvw-unwrap). Is there such a script?
I know about the select random faces script, or the randomise map phase, but both of those require quite a bit of additional work to either break the polymesh down into individual panes of glass, or to have a large number of multi-subobject maps. It would be alot nicer to be able to randomize the mapping in a single modifier.
Any suggestions ?
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