Announcement

Collapse
No announcement yet.

Coming soon :- One click curtainwall

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Coming soon :- One click curtainwall

    I thought I'd throw this one out to see if you had any suggestions for additional features for this script.

    At the moment, it allows you to create curtain wall assemblies from a template editable mesh. The curtainwall objects are references of the base mesh so you can adjust cladding layout on the fly once the wall has been built.

    At the moment, it only builds a standard frameless appearance curtainwall, but I intend to add various profiles and glazing types.



    Any suggestions?
    Patrick Macdonald
    Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/




  • #2
    Gr8!!it looks awesome!
    i m lookin forward!
    Nuno de Castro

    www.ene-digital.com
    nuno@ene-digital.com
    00351 917593145

    Comment


    • #3
      I see more what you're talking about now. I just assumed you were dealing with flat curtain walls. If you could script something that does this for any mesh, it would be truly awesome!

      I modeled an elliptical glass greenhouse sited in Battersea park (near the herb garden) about a year ago, that could definitley benefit from such a tool.
      "Why can't I build a dirigible with my mind?"

      Comment


      • #4
        It does work for any mesh. The only downside is if you have a sharp corner of say 90 degrees, the mullion doesnt look right.... but for most render situations you won't be able to see the problem... and if you do its pretty easy to repair the modelling.
        Patrick Macdonald
        Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



        Comment


        • #5
          Great Tool! Hope to get it soon.
          Vivek

          Comment


          • #6
            looks good so far patrick. How does the scrit control coplaner faces where glass meets mulions? or does it leave a little gap?
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

            Comment


            • #7
              Yes, the 'settings' tab has a 'gap' parameter which adds a small gap between elements to avoid coplanar faces. This is adjustable to suit whatever sampling setting your are rendering with....

              I assume the more samples you use when rendering, the smaller the gap you can get away with?

              I'll also be adding a jitter parameter to add subtle random rotations to the panes to give them some nice variations.
              Patrick Macdonald
              Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



              Comment


              • #8
                That's awesome.
                LunarStudio Architectural Renderings
                HDRSource HDR & sIBL Libraries
                Lunarlog - LunarStudio and HDRSource Blog

                Comment


                • #9
                  great script!!

                  Comment


                  • #10
                    nice one patrick, if you need a beta tester let me know, I would be happy to test it out
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

                    Comment


                    • #11
                      man...i wanted to do exactly the same script some time ago...
                      i suppose you're using inset on editable poly.
                      i'm looking forward to it...hope it will be non-destructive (with modifier stack).
                      Marc Lorenz
                      ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                      www.marclorenz.com
                      www.facebook.com/marclorenzvisualization

                      Comment


                      • #12
                        Wow! Where is it?!?!??!?

                        I can hardly wait!!!!!

                        Comment


                        • #13
                          Looks great............!

                          Comment


                          • #14
                            looks great man....I assume it works for Viz/Max..... Sketchup??
                            Eric Camper
                            Studio 3D
                            www.dbfinc.com/studio3d

                            Comment


                            • #15
                              Ok, here's the beta version for you to try out. Please use at your own risk. Save all work before using!

                              Please note that this script only works on a mesh thats been converted to editable_poly.

                              The jitter and attach functions are not implimented yet.

                              I look forward to hearing your suggestions/bugs.

                              http://www.reformstudios.com/03-reso...CurtainWall.ms

                              enjoy!
                              Patrick Macdonald
                              Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



                              Comment

                              Working...
                              X