yeah, the first version came out before the dirtmap, using the dome light, etc.
i extended it with dirtmap functionality now.
besides, the work flow of putting a light material with dirtmap shader into the material override slot isn't very intuitive.
there are many people who like my scripts because they are really simple.
for example my stupid old neon script for viz radiosity was hugely popular (and still is), although it basically does nothing but rearranging a not so intuitive max interface.
that's also the reason why i call my scripts "plugins", because most people don't understand what "scripts" are.
and i spent a lot of time writing a really simple script installer.
i like my stuff being accessible.
i extended it with dirtmap functionality now.
besides, the work flow of putting a light material with dirtmap shader into the material override slot isn't very intuitive.
there are many people who like my scripts because they are really simple.
for example my stupid old neon script for viz radiosity was hugely popular (and still is), although it basically does nothing but rearranging a not so intuitive max interface.
that's also the reason why i call my scripts "plugins", because most people don't understand what "scripts" are.
and i spent a lot of time writing a really simple script installer.
i like my stuff being accessible.
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