I am working on a problem which I thought I had solved with the slice modifier in max. The problem is I am slicing an object which needs to be animated through the slice plane. I cannot fix the problem in post for logistics reasons. I have a couple of hundred barcharts. The bars have wood grain and the client likes the visual look of the bars being pushed into position, but they also want the end (origins) of the bars to be sliced.
My question is - does ScalpelMAX use slice plane that remains seperate to the sliced object, so it can be linked and animated independently ?
Thanks as always for your help.
My question is - does ScalpelMAX use slice plane that remains seperate to the sliced object, so it can be linked and animated independently ?
Thanks as always for your help.
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