I am trying to model a canopy that sits around the top of a column. I could do it by editing a sliced sphere but I have created a set of splines that represent the ribs of the canopy (blue lines) and intermediate splines that represent the 'bulge' of the canopy fabric (brown lines). I wondered if anyone had a better technique to generate a nice clean mesh of this within max using these splines.
I hope the screen grabs help:
I hope the screen grabs help:
Comment