hello,
anyone have a good method of animating tire/rubber marks of an out of control vehicle? what i've done is adjust a spline so that it follows the path of a wheel. i then take a plane and apply a path deform modifier and assign it to the tire path spline. i then animate the stretch spinner in the path deform modifier which stretches the plane along the tire path. i'm finding the process tedious because it requires tons of keys in order to keep the plane stretched in the right position relative to the wheel.
i curious how other have done this.
thanks,
-joe
anyone have a good method of animating tire/rubber marks of an out of control vehicle? what i've done is adjust a spline so that it follows the path of a wheel. i then take a plane and apply a path deform modifier and assign it to the tire path spline. i then animate the stretch spinner in the path deform modifier which stretches the plane along the tire path. i'm finding the process tedious because it requires tons of keys in order to keep the plane stretched in the right position relative to the wheel.
i curious how other have done this.
thanks,
-joe
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