I did a search first, but after too long reading without answer I decided to just ask...
So, is there a preferred method for scaling geometry that was created in differnt units than the current scene?
I.E. My scene's are always inches for units but sometimes I get a model (.3ds or .max) that was created in cm or meters. Obviously when I bring it into my scene it's usually gigantic. So is there a known factor I can scale it by because i don't lke the idea of "eyeballing it." is this the wrong approach altogether?
Thanks a lot!
JR
So, is there a preferred method for scaling geometry that was created in differnt units than the current scene?
I.E. My scene's are always inches for units but sometimes I get a model (.3ds or .max) that was created in cm or meters. Obviously when I bring it into my scene it's usually gigantic. So is there a known factor I can scale it by because i don't lke the idea of "eyeballing it." is this the wrong approach altogether?
Thanks a lot!
JR
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