percy I guess I have to agree that vray can be a peach sometimes too. With respects to pflow, or some other anomalies. But having said that, pflow rendering or 3rd party plugin rendering is not really what vray is designed for. Yes it can do this, but since such things are complex maths from outside you cant expect a full on support for them. Look at mental ray and particles, in eather max or maya. Its terrible and can barely render a thing. What Im talking about, stability wise, if for example in maya mental ray, or max mr for that matter, if you assign a certain shader to faces, mr wont render it. Some other shaders break light links for no reason and so on. This is directly renderers fault, and it takes countless hours to try and solve this from user end. This is what I refer to when Im talking about vray stability.

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