Hi guys
i have recently finished working on a realtime engine that takes baked GI scenes in max and lets you fly around it in realtime.
I have had tremendous success with vray to bake the lightmaps due to its speed and noise free GI.
The process is as simple as possible, all you have to do is create the scene, bake the lightmaps, name your objects and then export to the engine.
There are features such as Level of Detail to help make large scenes, as well as instancing and stereo projection capabilities.
You can download a demo that has been baked in Vray at
http://www.lightcraftresearch.com/
Its a model of Louis Kahns unbuilt Synagogue.
cheers
i have recently finished working on a realtime engine that takes baked GI scenes in max and lets you fly around it in realtime.
I have had tremendous success with vray to bake the lightmaps due to its speed and noise free GI.
The process is as simple as possible, all you have to do is create the scene, bake the lightmaps, name your objects and then export to the engine.
There are features such as Level of Detail to help make large scenes, as well as instancing and stereo projection capabilities.
You can download a demo that has been baked in Vray at
http://www.lightcraftresearch.com/
Its a model of Louis Kahns unbuilt Synagogue.
cheers
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