Hi,
I'm animating a camera to fly in and out a 3d model, a bit like a spacship flying through space avoiding meteors and stuff like that
I tried using a target cam with both cam and target constrained to a path. Also tried a free cam with lookat constraint. But I find it a real pain to animate the speed of the camera travel over the path by using the % value (even with curve editor). I would like to do it without a path, but then it gets more difficult to move the camera exactly where you want in between two keyframes, and the motion becomes chunky if I keep adding more and more keyframes...
How do you usually set up a camera animation? Do you use path constraints or not? Or is there something obvious I am missing...
thanks,
wouter
I'm animating a camera to fly in and out a 3d model, a bit like a spacship flying through space avoiding meteors and stuff like that
I tried using a target cam with both cam and target constrained to a path. Also tried a free cam with lookat constraint. But I find it a real pain to animate the speed of the camera travel over the path by using the % value (even with curve editor). I would like to do it without a path, but then it gets more difficult to move the camera exactly where you want in between two keyframes, and the motion becomes chunky if I keep adding more and more keyframes...
How do you usually set up a camera animation? Do you use path constraints or not? Or is there something obvious I am missing...
thanks,
wouter
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