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We explored the displacement option a bit and will use it for the long shots. my coworker had good success with reactor on a small batch. The flappers look so much better this way because they actually rotate instead of stretch.
Overall we're satisfied for this go around. I'll post this topic again on CG Talk and see if i can lure someone (bobo) into a script that reads the greyscale value of a bitmap and links it to the rotation of the flapper.
BTW, Brian, (coworker guy) had beautiful results with a smoke map in one of the slots on the wave map. a mesmerizing result.
Anyone have a clue on the bitmap to rotation angle?
To follow up, we managed to get good results with displacement for the long shots and reactor for the closeups.
I did post on CGSociety under App. Specific > 3dsMax > Scripting. Bobo soved it with a script operator that reads the texel info of any image (or ifl) and rotates the particle +- 30deg. Very nice. He posted the Max 7 file if anyone is interested.
I was messing around after i saw charleys go at it...basically i did what he did up until the displace mod. I used the cloth mod and made a group out of the selection and preserved it. Then i used a wind spacewarp to actually blow the metal pieces. I used the starched cotten setting but i think you could use settings to make the cloth really stiff so that you don't get any torsional rotation.
I would like to see your final result too....post it if ya can.
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