Announcement

Collapse
No announcement yet.

hand-held cam

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • hand-held cam

    hi all

    anybody knows a good method to get a hand-held cam effect in walkrough animations?

    thanks in advance

    best regards
    themaxxer
    Pixelschmiede GmbH
    www.pixelschmiede.ch

  • #2
    Depending on how complicated the animation is, try using a video camera to shoot any footage with similar movement to what you need in the shot and then 3d track it. Alternatively you can animate the camera the way you want but on things like camera pans and so on make the camera overshoot the mark a tiny bit and then correct back. another way to loosen things up is to animate the camera, then go into the function curve editor and using the draw fcurve tool (pencil) draw over the function curves of the camera - it'll make the animation more noisy and a bit more hand held looking.

    Comment


    • #3
      In the past Ive done it a couple ways. Look in the max help about using the motion capture controller. You can use it to record your mouse movements, which can be applied to a camera.
      ____________________________________

      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

      Comment


      • #4
        You also could add a noise controller to your camera motion curves, although that by itself produces something a bit more like old film jitter. This actually can be done in post pretty easily if that's the effect that is wanted.

        Comment


        • #5
          thanks to all for help

          there are good ideas I want to test.

          I saw a cool plugin for cinema 4d, that simulates an hand-held cam effect perfectly.

          scoobycamtools http://www.c4d-jack.de/html/downloads/scoobycamtools

          maybe someone could make a script like this.

          best regards
          themaxxer
          Pixelschmiede GmbH
          www.pixelschmiede.ch

          Comment


          • #6
            You can also try Craft Director Tools Humanizer CAM.

            I must say I havent tried this particular plugin but purchased the 4 wheel extended one (car simulation) from the same company. Im really happy with this plugin. Very professional and production-proven pipeline. You can download a trial version where u will find the "humanizer" camera plugin and check if it´s good or not for u.

            More info about it:

            https://secure.craftanimations.com/i...mg=cameratools

            On the other side, Ive always used the shoot and 3D track solution with excellent results, but it can be tricky if u are not used to 3d tracking applications.


            Hope it helps!
            My Youtube VFX Channel - http://www.youtube.com/panthon
            Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
            Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

            Comment


            • #7
              I find if you apply a noise controller to the rotation of a free camera it works very well...

              Comment


              • #8
                Just on the off chance - there's a company that directs music videos on dublin called daddy - that you?

                Comment


                • #9
                  Originally posted by daddy
                  I find if you apply a noise controller to the rotation of a free camera it works very well...
                  The best way to do that is using max 9 and the new animation layers. You create your camera move as usual, and then stack another layer on top of that with as many noise controllers as u need, which will be easily tweakable without destroying the original move.
                  My Youtube VFX Channel - http://www.youtube.com/panthon
                  Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                  Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

                  Comment


                  • #10
                    I think Bobo wrote a script that records the first person camera navigation thing. That with a noise controller might do it. You could attach the camera to a biped and run him through the scene.
                    -----Dwayne D. Ellis-----

                    Comment


                    • #11
                      Animate a biped and attach a camera to it?

                      More work but a just a thought.

                      Comment


                      • #12
                        Yeah I did a mocap test with the biped - it was okay but the only thing is you don't have the camera man trying to couter balance the camera - might be possible to set up some kind of flex based system though.

                        Comment


                        • #13
                          Originally posted by gilpo
                          Animate a biped and attach a camera to it?

                          More work but a just a thought.
                          I would go with using a mocap file instead of animating it.
                          My Youtube VFX Channel - http://www.youtube.com/panthon
                          Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
                          Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

                          Comment


                          • #14
                            i always wanted to try 'draw mode' can't remember the exact procedure, but the idea was - in track view, get your curves and try to follow/draw on them manually, creating keyframes as you go - depending on how shaky you are, i imagine it should create a pretty 'handheld' motion

                            Comment


                            • #15
                              I added noise controllers, big noise and small noise, to the position and rotation of the camera to get the control and randomness that I needed. If I came to a curb to stumble up, I just animated the noise up for a few frames. It looked natural. Add a little manual focus, random background babbling, and perhaps even a thumb covering part of the frame for a bit, and you'll have a wonderfully annoying video.

                              The idea of attaching the camera to a vertex with 'flex' applied to it sounds like a fun idea. I'll have to try that set up.

                              Comment

                              Working...
                              X