Sort of related to Vray since I can't render. Probably due to the fact that I have lots of skinwrap modifiers, cloth and linked XForm. I figured that it might be due to this and so I want to bake my animations and simulations on vertex level and by that save some memory. Does anyone have any experience in this area? I'm currently exploring "Bake" from ScriptSpot and Max Point Cache modifier.
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bake animation on vertex level
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An old thread I know, but I just wondered if anyone knew of any scripts or ways to bake in animation on the vertex level. I need to bake the animation and then export so that a C4d user can import the models with baked animation.
The scripts on scriptspot dont seem to work with max 2010
Any help really appreciated
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you could export a FBX if they are using release 9.5
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try exporting to a FBX version 6 (i think its the 2006 FBX version)
It needs an older version for some reason.
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