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Instead checking what is happening with Maxwell I'd take more attention to Fryrender....1.7 is out and it has displacement and something similar as Vrayproxy but you would able to have color variation in every instance.
Instead checking what is happening with Maxwell I'd take more attention to Fryrender....1.7 is out and it has displacement and something similar as Vrayproxy but you would able to have color variation in every instance.
OT, but you can do that with VRayProxies too.
Just assign each instance a different material, making sure propagate material to instances is off in the preferences...
I lost track of maxwell. Even thought I have a license... Fry however, shows a lot of promising results. First of all displacement, fast render times..I think latest can have 3-4 hours and make a clean render....we will see...
...yes, the newest beta release 1.7 of Fry render is really faster than 1.6...
An example Image take 8 hours to render with 1.6 but with 1.7 get in 30 minutes!?..thats good emprovement.
...yes, the newest beta release 1.7 of Fry render is really faster than 1.6...
An example Image take 8 hours to render with 1.6 but with 1.7 get in 30 minutes!?..thats good emprovement.
Jonas did the test, and it's not SO clear an improvement.
It seems faster (hear-n-say here, i don't own it), but not by an order of 16 times, hey.
There was an issue on the 1.6 that has been resolved, hence in that particular case it cleans up a lot quicker. Still Jonas doesn't sit watching paint dry for eight hours. He goes to bed letting it render
The fry site's been just revamped, and the demo is announced as "soon".
"The existing limitations are due to the maximum RAM available to the application. Fry is (as of now) a 32-bit application, so the limit is set by the operating system to 2 GBs. That limits the maximum resolution to 5000x3500 without render cropping, and the maximum number of polygons to a few millions."
ja as lele sayd, this test i did was an extrem case. there were some problems in 1.6 wich have been fixed in 1.7, absorbtion for example.
but for all that still lot faster now!!! also for interiors with fry's exit-portals, like vray's skylight portal.
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