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you should be able to load it and remove it yourself, then of course you'll need to make it look right again with vray color map to replace the color correct.
it will have 'missing map' where color correct was ment to be
and thus you can replace it with vray color maps and basically guess how it was supposed to be setup. I dont have xp32 either anymore and i've had to manually fix up a lot of old scenes.
its not that hard. (you might not get it exactly right however!)
I'll give it a try, thanks. The image posted, thanks, but it would be the mat file that would have to be corrected. I'll make it available when I figure it out.
It's kind of a bit crap anyway in the final render so I'd re do it from scratch and make a nicer result - it's just using that asphalt map with a splat map to control the level of mirrored reflections on it - if you wanted to be swanky you could use a material with a splat to blend between a light and darkened version of the map, and also use the same map to control the reflection of the material so you'd get some dusty light asphalt and then some glossier dark asphalt. Then for extra points, use another copy of the splat map in a vray blend material to blend over a mirrored reflection version again - you could use the curves of the splat map or nest an instance of it inside an output map so you could add a bit more contrast and thus peel back the splat slightly so you'd have a transition going from dry to damp to water.
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