Guys (n gals)
Anyone have experience of linking objects through inverse kinematics in VIZ (i think this is how i need to get round a certain problem but have never really used this function in VIZ before)
Ok, I have a standard VIZ pivot double door. I have created a couple of handles for it and want it to be attached to the door and pivot when the door opens so the handles move with the door. I am looking at walking up to this building as an animation and then the doors open as you approach. It would be really good to get a better understanding of how this could be acheived. I presume you need to go down the road of inverse kinematics to achieve this but was wondering if anyone could enlighten me? is there a quick way to do this.
cheers in advance
sparky
Anyone have experience of linking objects through inverse kinematics in VIZ (i think this is how i need to get round a certain problem but have never really used this function in VIZ before)
Ok, I have a standard VIZ pivot double door. I have created a couple of handles for it and want it to be attached to the door and pivot when the door opens so the handles move with the door. I am looking at walking up to this building as an animation and then the doors open as you approach. It would be really good to get a better understanding of how this could be acheived. I presume you need to go down the road of inverse kinematics to achieve this but was wondering if anyone could enlighten me? is there a quick way to do this.
cheers in advance
sparky
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