Hi,
We´ve got the task, to map a circular way arround a see. Now usualy i would take a Quader , map it with a procedural flor matierial, then bend it untill it is nearly round, and then render out the whole map at once.
Problem now is, the way arround the see is by far to big to get a good texture. Details would be blurred.
So what to do.. is ther some way to bend a uvw map for example ? a procedural circular map for flor ?
any idea ?
thanks , tom
We´ve got the task, to map a circular way arround a see. Now usualy i would take a Quader , map it with a procedural flor matierial, then bend it untill it is nearly round, and then render out the whole map at once.
Problem now is, the way arround the see is by far to big to get a good texture. Details would be blurred.
So what to do.. is ther some way to bend a uvw map for example ? a procedural circular map for flor ?
any idea ?
thanks , tom
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